Fighter

The Fighter is a frontline combatant, highly skilled in nearly every type of weapon and proficient in combat tactics.

Hit Die: D10

Skill Points: 2+Int (x4 at first level)

Skills: Climb, Craft, Handle Animal, Intimidate,Profession, Ride, Jump, Survival, Swim, Tumble

Weapons and Armor: All Simple and Martial weapons. All Shields. Light, Medium, and Heavy Armor.
 * Weapon Focus: At 1st level, a Fighter gains Weapon Focus, as the feat, but it applies to all weapons the Fighter is proficient with. This applies to any weapons the Fighter becomes proficient with from that point on.
 * Point Blank Shot: At 1st level, a Fighter gains Point Blank Shot as a bonus feat.
 * Precise Shot: At 2nd level, a Fighter gains Precise Shot as a bonus feat.
 * Power Attack: At 2nd level, a Fighter gains Power Attack as a bonus feat.
 * Quick Draw: At 3rd level, a Fighter gains Quick Draw as a bonus feat.
 * Combat Expertise: At 3rd Level, a Fighter gains Combat Expertise as a bonus feat.
 * Weapon Specialization: At 4th level, a Fighter gains Weapon Specialization, as the feat, but it applies to all weapons the Fighter is proficient with. This applies to any weapons the Fighter becomes proficient with from that point on.
 * Rapid Shot: At 4th level, a Fighter gains Rapid Shot as a bonus feat.
 * Medium Armor Expertise: At 4th level, a Fighter wearing Medium Armor may ignore armor check penalties from Balance, Climb, Jump, and Tumble. They take normal armor check penalties from swim, as opposed to double. Additionally, they take no movement penalties from Medium Armor.
 * Fleet of Foot: At 5th level, a Fighter may make 1 change of direction while charging. Additionally, they always make Jump checks as if they had made a running start.
 * Improved Bullrush: At 5th level, a Fighter gains Improved Bullrush as a bonus feat.
 * Manyshot: At 6th level, a Fighter gains Manyshot as a bonus feat.
 * Swift Switch: At 6th level, a Fighter may put away a weapon and draw a new weapon (provided that it could have been drawn as a move action) as a swift action.
 * Leap Attack: At 7th level, a Fighter gains Leap Attack as a bonus feat.
 * Shock Trooper: At 7th level, a Fighter gains Shock Trooper as a bonus feat.
 * Greater Weapon Focus: At 8th level, a Fighter gains Greater Weapon Focus, as the feat, but it applies to all weapons the Fighter is proficient with. This applies to any weapons the Fighter becomes proficient with from that point on.
 * Heavy Armor Expertise: At 8th level, a Fighter wearing Heavy Armor may ignore armor check penalties from Balance, Climb, Jump, and Tumble. They take normal armor check penalties from swim, as opposed to double. Additionally, they take no movement penalties from Heavy Armor.
 * Weaponsmaster: At 9th level, a Fighter may put away a weapon and draw a new one as a free action, even between attacks. Additionally, a bow may be used as an attack in a full round attack.
 * Greater Weapon Specialization: At 10th level, a Fighter gains Greater Weapon Specialization, as the feat, but it applies to all weapons the Fighter is proficient with. This applies to any weapons the Fighter becomes proficient with from that point on.
 * Bonus Attack: At 10th level, a Fighter may make an additional attack in a full round attack at their lowest BAB.